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RenderDeviceInfo Structure

LightningChart .NET Help
Render device info structure.
Inheritance Hierarchy
SystemObject
  SystemValueType
    LightningChartLib.UWP.ChartingMVVMRenderDeviceInfo

Namespace: LightningChartLib.UWP.ChartingMVVM
Assembly: LightningChart.UWP.ChartingMVVM (in LightningChart.UWP.ChartingMVVM.dll) Version: 11.0.1
XMLNS for XAML: Not mapped to an xmlns.
Syntax
public struct RenderDeviceInfo

The RenderDeviceInfo type exposes the following members.

Methods
 NameDescription
Public methodToString Convert structure contents into string.
(Overrides ValueTypeToString)
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Fields
 NameDescription
Public fieldActiveObjects Active objects.
Public fieldAllGPUs All GPUs installed in the system.
Public fieldAntiAliasingSupported True if anti-aliasing is supported.
Public fieldCreated Is the device created. If false, the other fields of this structure are not valid.
Public fieldD2Dv11Supported True if D2D v1.1 is supported, false if not. The v1.1 is required for HW text rendering on DX11. On DX9 this is always false.
Public fieldD3DImageUsed

[Missing <summary> documentation for "F:LightningChartLib.UWP.ChartingMVVM.RenderDeviceInfo.D3DImageUsed"]

Public fieldDescription Adapter Description.
Public fieldDpiAware True if software is DPI aware.
Public fieldDpiX DPI in X direction.
Public fieldDpiXFactor DPI Factor in X direction.
Public fieldDpiY DPI in Y direction.
Public fieldDpiYFactor DPI Factor in Y direction.
Public fieldEngineName Rendering engine name.
Public fieldEngineNameShort Rendering engine name (short).
Public fieldFastVertexFormat True if your graphics adapter supports fast vertex format. Fast vertices are not available for old graphics adapters. If false, the rendering performance is not optimal, since slower vertex formats must be used. Getting a new graphics adapter is strongly recommended, ensure it is at least DirectX 10 level, for best performance.
Public fieldHardwareVertexProcessing True if your graphics adapter supports vertex processing in hardware (GPU). If false, the vertex calculation has to be done in software (computer CPU), and the performance is not optimal.
Public fieldIndexBufferMaxSize Maximum index buffer size.
Public fieldIndexBuffers32Bit True if 32-bit index buffers are supported. If only 16-index buffers are supported, returns false. In this case the 3D surfaces may be limited into smaller sizes.
Public fieldMaxAntiAliasLevel Anti Alias Level.
Public fieldMemory Memory on the graphics card (if information is available).
Public fieldPureDevice True if optimal pure device mode is supported.
Public fieldRenderDeviceFeatureLevel Current renderer device type.
Public fieldRendererDeviceType Current renderer device type.
Public fieldShaderModel3 True if shader model 3 is supported. Both vertex and pixel shaders are format 3 or greater.
Public fieldTextureMaxHeight Maximum texture height.
Public fieldTextureMaxWidth Maximum texture width.
Public fieldTexturesSizesNonPowerOf2 Limited support for textures which size is not power of two.
Public fieldVendorID GPU chip manufacturer ID.
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See Also