Render |
The RenderDeviceInfo type exposes the following members.
Name | Description | |
---|---|---|
ToString |
Convert structure contents into string.
(Overrides ValueTypeToString) |
Name | Description | |
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ActiveObjects | Active objects. | |
AllGPUs | All GPUs installed in the system. | |
AntiAliasingSupported | True if anti-aliasing is supported. | |
Created | Is the device created. If false, the other fields of this structure are not valid. | |
D2Dv11Supported | True if D2D v1.1 is supported, false if not. The v1.1 is required for HW text rendering on DX11. On DX9 this is always false. | |
D3DImageUsed | [Missing <summary> documentation for "F:LightningChartLib.UWP.ChartingMVVM.RenderDeviceInfo.D3DImageUsed"] | |
Description | Adapter Description. | |
DpiAware | True if software is DPI aware. | |
DpiX | DPI in X direction. | |
DpiXFactor | DPI Factor in X direction. | |
DpiY | DPI in Y direction. | |
DpiYFactor | DPI Factor in Y direction. | |
EngineName | Rendering engine name. | |
EngineNameShort | Rendering engine name (short). | |
FastVertexFormat | True if your graphics adapter supports fast vertex format. Fast vertices are not available for old graphics adapters. If false, the rendering performance is not optimal, since slower vertex formats must be used. Getting a new graphics adapter is strongly recommended, ensure it is at least DirectX 10 level, for best performance. | |
HardwareVertexProcessing | True if your graphics adapter supports vertex processing in hardware (GPU). If false, the vertex calculation has to be done in software (computer CPU), and the performance is not optimal. | |
IndexBufferMaxSize | Maximum index buffer size. | |
IndexBuffers32Bit | True if 32-bit index buffers are supported. If only 16-index buffers are supported, returns false. In this case the 3D surfaces may be limited into smaller sizes. | |
MaxAntiAliasLevel | Anti Alias Level. | |
Memory | Memory on the graphics card (if information is available). | |
PureDevice | True if optimal pure device mode is supported. | |
RenderDeviceFeatureLevel | Current renderer device type. | |
RendererDeviceType | Current renderer device type. | |
ShaderModel3 | True if shader model 3 is supported. Both vertex and pixel shaders are format 3 or greater. | |
TextureMaxHeight | Maximum texture height. | |
TextureMaxWidth | Maximum texture width. | |
TexturesSizesNonPowerOf2 | Limited support for textures which size is not power of two. | |
VendorID | GPU chip manufacturer ID. |